
CPU-bound, 30fps games are even harder to port. Some of their other Bethesda ports target even lower resolutions and have frame pacing problems. Yes, teams like Panic Button are very adept porting houses, but even them struggled a lot with their Doom Eternal port, which has extensive compromises in terms of overall IQ and graphical effects, just like other ports of graphically-intensive PS4/XB1 games on Switch. This one definitely is.Ĭlick to shrink.What exactly is my hot take?Īlso, the whole "mediocre team" thing is awfully close to the lazy dev narrative. As I said, the GPU architecture is slightly newer, but that is hardly enough to help it catch up to those two platforms. The raw hardware specs on Switch are simply much lower. It is a great piece of hardware, but let's not pretend that porting PS4/Xbox One titles to the Switch is trivial or that the compromises are not substantial.įirst of all, the Switch has a lot more bottlenecks than PS4/Xbox One, so talking about "different bottlenecks" is disingenuous it's both-siding what is a clear-cut technical issue. It's first and foremost a handheld that happens to be able to be docked to extract additional performance from its SoC. The Switch does not compete with those consoles based on specs. I've no idea what's so controversial about that.Īll I see is you being overly defensive over something that you've already admitted. In the case of the latter, the resolution ceiling will be considerably higher. In the case of the former, I can see the game running at 720p docked and 540p undocked at 30fps based on the specs of the Xbox One version. I'm also saying that target resolution and framerate will depend on whether the port is based on the remastered version or is a more direct conversion of the 360 original. I think porting the game to the Switch is absolutely possible. All I've done is talk about several potential options based on the target specs that we know for the other consoles and previous Switch ports. That is a fact.Īnd excuse me for speculating in a thread that is speculating about a potential Switch port of Alan Wake Remastered.


Click to shrink.First of all, the Switch has a lot more bottlenecks than PS4/Xbox One, so talking about "different bottlenecks" is disingenuous it's both-siding what is a clear-cut technical issue.
